Escaping the Classroom ❌ ChatGPT (PDF Download)
THIS MATERIAL IS AVAILABLE FOR FREE TO THOSE WHO ATTENDED OUR WORKSHOP AT SPEAQ, LAVAL NOV. 2023. — IT IS ALSO AVAILABLE WITH THE PRINTED BOOKLET.
Engage your students with a fun Escape Room challenge while teaching them the essential skills of using Artificial Intelligence (AI) responsibly. Embarking on this journey, students will delve into the world of escape rooms and, with your guidance, they will end by creating their own Escape Room. Using this LES and the various resources provided, teachers can guide students to use Artificial Intelligence in an ethical and responsible manner, to help them create their final product. This comprehensive Learning and Evaluation Situation (LES) not only facilitates the assessment of all three competencies but also immerses students in authentic project-based learning, ensuring an engaging and impactful educational experience.
By the end of this unit, students will:
- Learn how to use AI to increase productivity and generate ideas.
- Discuss the importance of ethical and responsible use of Artificial Intelligence in English.
- Create their own escape rooms using material in the classroom.
Note: This LES doesn't provide guidance for creating a digital escape room. Manual creation is the primary method, with optional computer technology. However, computers and AI are utilized for idea generation.
THIS MATERIAL IS AVAILABLE FOR FREE TO THOSE WHO ATTENDED OUR WORKSHOP AT SPEAQ, LAVAL NOV. 2023. — IT IS ALSO AVAILABLE WITH THE PRINTED BOOKLET.
Engage your students with a fun Escape Room challenge while teaching them the essential skills of using Artificial Intelligence (AI) responsibly. Embarking on this journey, students will delve into the world of escape rooms and, with your guidance, they will end by creating their own Escape Room. Using this LES and the various resources provided, teachers can guide students to use Artificial Intelligence in an ethical and responsible manner, to help them create their final product. This comprehensive Learning and Evaluation Situation (LES) not only facilitates the assessment of all three competencies but also immerses students in authentic project-based learning, ensuring an engaging and impactful educational experience.
By the end of this unit, students will:
- Learn how to use AI to increase productivity and generate ideas.
- Discuss the importance of ethical and responsible use of Artificial Intelligence in English.
- Create their own escape rooms using material in the classroom.
Note: This LES doesn't provide guidance for creating a digital escape room. Manual creation is the primary method, with optional computer technology. However, computers and AI are utilized for idea generation.
THIS MATERIAL IS AVAILABLE FOR FREE TO THOSE WHO ATTENDED OUR WORKSHOP AT SPEAQ, LAVAL NOV. 2023. — IT IS ALSO AVAILABLE WITH THE PRINTED BOOKLET.
Engage your students with a fun Escape Room challenge while teaching them the essential skills of using Artificial Intelligence (AI) responsibly. Embarking on this journey, students will delve into the world of escape rooms and, with your guidance, they will end by creating their own Escape Room. Using this LES and the various resources provided, teachers can guide students to use Artificial Intelligence in an ethical and responsible manner, to help them create their final product. This comprehensive Learning and Evaluation Situation (LES) not only facilitates the assessment of all three competencies but also immerses students in authentic project-based learning, ensuring an engaging and impactful educational experience.
By the end of this unit, students will:
- Learn how to use AI to increase productivity and generate ideas.
- Discuss the importance of ethical and responsible use of Artificial Intelligence in English.
- Create their own escape rooms using material in the classroom.
Note: This LES doesn't provide guidance for creating a digital escape room. Manual creation is the primary method, with optional computer technology. However, computers and AI are utilized for idea generation.